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Joseph A.McCullough

Frostgrave: Mortal Enemies

Frostgrave: Mortal Enemies

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This supplement provides rules for creating recurring villains in Frostgrave: Fantasy Wargames, allowing players to face off against increasingly powerful enemies over time. It also includes expanded rules for bases, making them more than just safe havens and providing opportunities for defense and attack.

Format: Paperback / softback
Length: 96 pages
Publication date: 28 March 2024
Publisher: Bloomsbury Publishing PLC


Enhance your Frostgrave campaigns with recurring villains that grow more powerful over time and give your wizards somewhere to hide with expanded rules for bases.

On the violent and deadly streets of the Frozen City, feuds and vendettas are commonplace. Wizards may start out focused on discovery and exploration, fighting when necessary for survival or to win possession of some long-lost artefact or grimoire, but such battles can swiftly become intensely personal. Competitors become adversaries, and as the cycle of violence continues, some wizards lose sight of their original goals and focus their efforts on the elimination of their hated foes – their mortal enemies.

This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents rules for creating recurring villains in both competitive and solo campaigns. These characters are unique individuals who return over the course of a campaign to plague the players wizards, gaining experience, recruiting allies, and becoming more deadly with each appearance. Against such threats, a wizard's base becomes as much a hideout as headquarters, and an expanded range of options for enhancing bases is provided, as are rules for defending your own... and attacking those of your rivals!

The streets of the Frozen City are a dangerous place, where rival wizards clash in constant battles for power and survival. While some wizards may start out with noble intentions, driven by a desire to discover the secrets of the Frozen City and uncover its ancient artefacts, they can quickly become consumed by their thirst for vengeance. As they battle their rivals, they may lose sight of their original goals and become obsessed with eliminating their hated foes, their mortal enemies.

To add a new dimension to your Frostgrave campaigns, this supplement presents rules for creating recurring villains. These villains are unique individuals who return over the course of a campaign, gaining experience, recruiting allies, and becoming more deadly with each appearance. They can be used to challenge even the most experienced wizards, forcing them to adapt their strategies and tactics to overcome the growing threat.

One of the key features of these recurring villains is their ability to grow more powerful over time. As they battle and defeat wizards, they gain experience and skills that make them more formidable opponents. This means that wizards must be careful not to underestimate their foes, as even a seemingly minor defeat can lead to a major setback in their quest for power.

In addition to their growing power, recurring villains can also recruit allies to their cause. These allies can range from powerful creatures to skilled fighters, and they can provide valuable support to the villain's efforts to defeat the wizards. By recruiting allies, the villain can expand their reach and increase their chances of success.

To create a recurring villain for your Frostgrave campaign, you will need to determine their motivations and goals. What drives them to seek out wizards and engage in conflict? What are their ultimate aims? Once you have a clear understanding of the villain's character, you can begin to develop their backstory and plot.

You can also use the rules provided in this supplement to enhance your wizard's base. A wizard's base is a crucial location, as it provides them with a safe haven from their rivals and a place to store their equipment and spells. By expanding the range of options for enhancing bases, you can create more complex and challenging environments for your wizards to navigate.

One of the new options for enhancing bases is the ability to construct hidden chambers and tunnels. These chambers can be hidden behind walls or disguised as mundane objects, making them difficult for rivals to locate. Hidden chambers can provide wizards with a safe place to rest and recover from injuries, as well as a place to store their most valuable possessions.

Another new option for enhancing bases is the ability to construct defensive structures. These structures can range from simple walls and gates to complex fortresses with turrets and traps. Defensive structures can provide wizards with a strong defense against their rivals, allowing them to focus on their research and exploration without fear of attack.

In addition to enhancing your wizard's base, you can also use the rules provided to defend your base against attacks. These rules include the ability to hire guards and mercenaries, as well as the ability to construct traps and fortifications. By using these rules, you can create a challenging and immersive environment for your Frostgrave campaigns, where wizards must constantly be on the lookout for threats and prepare for battle.

In conclusion, this supplement for Frostgrave: Fantasy Wargames in the Frozen City presents rules for creating recurring villains that grow more powerful over time and give your wizards somewhere to hide with expanded rules for bases. By using these rules, you can add a new dimension to your Frostgrave campaigns, creating challenging and immersive environments where wizards must constantly be on the lookout for threats and prepare for battle. Whether you are playing a competitive or solo campaign, these villains can provide a valuable source of excitement and challenge for your players.

Weight: 316g
Dimension: 242 x 190 x 7 (mm)
ISBN-13: 9781472858177

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